1 Corinthians 1:4-5 NIV I always thank my God for you because of his grace given you in Christ Jesus. For in him you have been enriched in every way—with all kinds of speech and with all knowledge. Version: 1.2.5 CPU System usage Realtime System usage as percentage or load average including Uptime, running Processes and Threads. Memory usage Detailed information about your current Memory usage in traditional format (Wired, Active, Inactive, Compressed, Free Memory) or new OS X Style Memory Pressure format (App-Memory, File-Cache, Reserved.
Vault1.5.4+ent; vault1.5.4; vault1.5.4+ent.hsm; vault1.5.3+ent.hsm; vault1.5.3+ent; vault1.5.3; vault1.5.2.1+ent; vault1.5.2.1+ent.hsm; vault1.5.2; vault1.5. Monodraw 1 3 – powerful ascii art editor notes. The Los Alamos Monitor's first news story ever was a lead story about 85 Los Alamos residents who placed $250 each in a Pajarito Site Trust Fund.
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iOS: add support for script debugging over USB
1.4.5 Forge
Fixes
2D: Very thin down-scaled textures will now produce sprites correctly.
2D: Fixed auto-simplification of sprite meshes. Considerably less vertices/triangles will be generated.
Editor: Fixed ETC2/ASTC texture display for lower mip levels when the editor is run in DX11 mode
Graphics: Fixed GUIText not being shown if it only consists of Unicode characters
iOS: Fixed case of resolution/orientation setting when Unity player takes only part of the screen
iOS: Fixed Unity Remote touch event queuing under stress conditions
iOS: Fixed 2D rendering when sprite does not have tangents, but has normals
iOS: fixed autorotation issues on iOS 8
iOS: fixed Xcode project build under Xcode6 preview
iOS: fixed splashscreen misrecognition for iOS Free license users on iPad-only apps
iOS: fixed corner case of RenderTexture creation
iOS: fixed lighting being broken while starting in landscape orientation
Linux/OSX: Fix linear lighting when antialiasing is enabled in upscaled fullscreen mode.
Linux: Fix initial cursor visibility setting when antialiasing is enabled.
Linux: Fix asset bundle caching.
MonoDevelop: Fix to correctly close MonoDevelop when not in focus on OS X. MonoDevelop will no longer prevent logging out.
OSX: Fix stack trace generation on crash.
OSX: Fixed PS3/PS4 bluetooth pads crashing editor when run.
Windows Phone/Windows Store Apps: Unity now correctly marshals Collision2D.relativeVelocity to C# code
Windows Phone: Fixed clearing splashscreen if camera in first scene has no clear flag
Windows Phone: Input.gyro.gravity now correctly returns data from orientation sensor
Windows Phone: Fixed an issue which caused compressed meshes to blink in certain situations
Windows Phone/Windows Store Apps: Unity will now correctly build player if plugins use .NET 4.5 APIs that are not available in .NET 3.5
Windows Phone: Input.GetJoystickNames now returns an empty string rather than preventing player build
Windows Phone/Windows Store Apps: Fixed an issue which caused player crash when Collider2D NonAlloc API variants were used
Known Issues
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Audio: [Angry Bots] Sound of the rain disappears when it shouldn't
iOS: 4.5.1 needs Vuforia plug-in to be upgraded to very latest version
iOS: You won’t be able to enable MSAA/stencil for backbuffer if you use Xcode 6 beta for building final application
Physics2D: Hinge and Wheel 2D joints start scene as if they were asleep